you dont have to script it in you can just make a water walking ability and put it in him but if you really what it in the script then do this:
call the guar something like "Guar" then make a water walking spell call it what ever you want like "water walking" then type this in the script
begin jesus_guar script
Guar->GetSpell "water walking"
end
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This will only work for unique creatures, if there are several copies of them, once you kill one of them all will loose their Walterwalking-Abilities. Better use this:
Code:
begin waterwalking_creature
short done
if ( done == 0 )
setwaterwalking 1 ; Enable waterwalking
set done to 1
endif
if ( Ondeath == 1 ) ; Disable when they die, or they will fly to the skies
setwaterwalking 0
endif
end
(The poster who asked the question was unidentifiable because of forum poster name deletions.)