Making a Water-Walking Creature

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I would like to make a water walking pack guar and have it be a constant effect. How would I script this in?

- Unknown Poster

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you dont have to script it in you can just make a water walking ability and put it in him but if you really what it in the script then do this:

call the guar something like "Guar" then make a water walking spell call it what ever you want like "water walking" then type this in the script

begin jesus_guar script

Guar->GetSpell "water walking"

end

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This will only work for unique creatures, if there are several copies of them, once you kill one of them all will loose their Walterwalking-Abilities. Better use this:

Code:

begin waterwalking_creature


short done


if ( done == 0 )

setwaterwalking 1 ; Enable waterwalking

set done to 1

endif



if ( Ondeath == 1 ) ; Disable when they die, or they will fly to the skies

setwaterwalking 0

endif



end



(The poster who asked the question was unidentifiable because of forum poster name deletions.)



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