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I need to make a door (load door) that does not have a lock lvl, but you HAVE to have the key to open it, otherwise there's no means of entry. Is it a script i need?--MOO_COW--
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Heres a REALLY simple script that does exactly what you want Moo Cow.
begin Bovine_Door_Opener
if ( OnActivate == 1 )
if ( player->getitemcount, "Bovine_Opener" > 0 )
Activate
else
MessageBox "The Door appears magically sealed" "Ok"
endif
endif
End Bovine_Door_opener
Pretty much along the same lines as petrograds but a few less if endif statements. If you want sounds, just add em above the messagebox and above the activate statement.
-----another question: When i delate the "OK" in this script will it be shown like the one on Cavern of Incarnate doors? (message at the bottom of the screen without button)-------
Yep just delete the ok. The message will then appear and disappear as normal.
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