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Blood Morrowind Modder's Pack 1
is a Modder's Resource. It contains a modder's esp
and 21 retextured blood meshes:
4 Blood Mires, 3 Blood Waterfalls,
2 Bloodwater Meshes and 12 Blood Scums
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Click on the buttons to go to the specific gallery pages
or go directly to the download page.
The full readme is below the link buttons.
Blood Pack 2 is now released. It adds 20 retextured blood meshes in a modder's esp: 4 blood retextures each of the 3 different animated lava pools, and 4 blood retextures of the oval and roundish non-animated lava pools.
The Blood Pool meshes are layer meshes. They are designed to be laid on top of water or other flat surfaces. They can only be passed through one way without getting stuck, so they can only be used on water areas that are too shallow to swim in or on solid surfaces.
They look identical to the Blood Scum, except for the animated flow, and due to the larger size of some, work well over larger areas, especially when made 2.0 in size.

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(Note: I added Dongle's Water Mesh
into the Download after I wrote the readme.)
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Blood Morrowind Modder's Pack 1 Version 1.0
by redwoodtreesprite
redwoodtreesprite@yahoo.com
http://www.zyworld.com/redwoodtreesprite/Home.htm
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CONTENTS
Description
Installation
Technical
Credits and Permissions
Feedback
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DESCRIPTION
Adds 21 retextured blood meshes in a modder's esp:
4 Blood Mires, 3 Blood Waterfalls,
2 Bloodwater Meshes and 12 Blood Scums.
The Blood Waterfalls and Blood Mires are blood variations
of the Waterfall and Ashmire meshes
The Bloodwater and Blood Scum meshes are layer meshes.
They are designed to be laid on top of water or other flat surfaces.
The Bloodwater meshes can also be used vertically, as they can be passed
through both ways. They can be used safely on deep water.
The Blood Scums can only be passed through one way without getting stuck,
so they can only be used on water areas that are too shallow to swim in or on solid surfaces.
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INSTALLATION
The new meshes are neatly organized within my RTS folders in Meshes folders.
The folders should extract to the roper places, but if not,
put the Mesh folder's RTS folder in the Meshes folder,
the bloodwater textures folder within the Textures folder,
and the rest of the blood textures loose in the Textures folder.
I have included a modder's esp with all the meshes ready to go.
The meshes are under Activators and Statics, and start with RTS.
If you want to make a new esp, you may put the meshes
in any folder you like within the Meshes folder.
It all depends on how you like to organize your meshes.
The Bloodwater textures are in the water folder within the Textures folder.
They must be kept within this folder.
The other Blood textures are kept loose in the Textures folder.
The Blood Waterfalls, the Blood Mires, and the Blood Water Meshes
need to be activators. The Bloodscum are statics.
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TECHNICAL
See under Description for usage of the Bloodwater and Blood Scums.
Use lighting to make steam reddish for the Blood Waterfalls.
The mist textures do not work when re-colored using an inexpensive graphics program.
If anyone feels inspired to make workable Blood Mists,
I would love to include them in the second Blood Morrowind Pack or put them in an update.
The Blood Water meshes look beautiful when laid over regular water. It seems that the pixel-shading shows through the translucent mesh.
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CREDITS and PERMISSIONS
The recolored foam texture is from Noctua Graphics at:
http://www.noctua-graphics.de/english/fraset_e.htm
Thanks to Melted_Snake for the excellent blood texture.
I couldn't have made most of this mod without it.
The Water Mesh was made by Dongle, and uses the Morrowind water textures
to make a water layer that is as animated as the Morrowind water.
I used NIFText to change the water textures to blood versions
that I recolored with Irfanview, an invaluable program for modders with limited incomes.
I have Dongle's Water Mesh currently available for download here:
http://f2.pg.briefcase.yahoo.com/redwoodtreesprite
If the mesh is not there, check my site for it's current location,
email me or inquire at The Elder Scrolls Forums for it.
The Blood Water Mesh is a product of my altering Dongle's Water Mesh.
You may use it in any Morrowind/TESCS project or redistribute it.
The Ashmire. Waterfall and Scum meshes are all from Morrowind,
as are the water, waterfall and scum textures.
I recolored all of them using Irfanview,
and use NIFTexture to change the textures within the NIFS.
Note to modders with limited modding income: All of the programs I used are FREE.
And very versatile. You can resize, view all Morrowind image formats,
and easily do basic recolors with Irfanview.
NIFText lets you change many meshes that cannot be loaded into NIFTexture.
And of course. NIFTexture is a must. Get the latest version.
It even lets you tweak settings in the original mesh
(or something like that, my level of education in the area
of graphic programs is definitely a beginner)
to alter the look of a model ingame even when the textures are unchanged.
My OKs:
You are welcome to use the ESP and meshes in any Morrowind or TESCS project.
You may use the altered Noctua Graphics Foam texture
and the recolored Morrowind water textures. Please do include full credits in your readme
and include the Noctua Graphics URL. I would prefer that you include both my e-mail
and URL in any readmes for work where you use any of my mod work.
Lastly, you are free to redistribute this mod.
Thanks to: Melted_Snake, shannon, mooo, Saint_Envy, Sauron3791,
Cat_Woman, Korrow142, Carnithus, Reg, Sturm,
Mode_Locrian,
KGhaleon and Skullhunter for the feedback at The Elder Scrolls Forums.
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Feedback
redwoodtreesprite@yahoo.com
I'm redwoodtreesprite at The Elder Scrolls Forums (Feel free to PM me there.)
http://www.elderscrolls.com/ubbthreads/ubbthreads.php?Cat=
Any comments, suggestions, or problems with this mod?
Send me an email or PM me at The Elder Scrolls Forums.
And I'd love to hear of any mods using my work,
so you're encouraged to contact me
if you do make a mod or modder resource.
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